![]() ![]() Take distance from the capital into account as well. That is critical because otherwise, you’ll ruin your economy too quickly to do enough damage. a good wonder and excellent production) – raze everything else. Capture only the capital and maybe another very good city (i.e. Try to head for the capital first and then simply work in a way that will let you move to your next opponent ASAP. On your conquests, basically stay focused on attacking cities although do not hesitate to kill weak exposed units that could give you free XP. They’ll help your economy very much which I will explain later. One other thing – if someone has Pyramids (don’t try building them yourself), capture them. Basically, try to kill your strongest and potentially troublesome enemies first. It’s often best to either kill these guys first before they can build many of these units or leave them until much later when you have catapults. For example, be cautious when fighting guys like Sitting Bull and Alex (Dogs and Combat I Phalanges can cause you trouble). The third factor is UU’s your enemies field. The second factor is defensive strength – go after Protective enemies, Creative enemies, and those with cities on hills first. Leave the far opponent last often makes sense to reduce maintenance costs. An academy is rarely worth it.ģ things you should take into consideration when deciding who to attack first. When you pop Great Generals (GG’s), it’s probably best to either assign them as specialists to give your praets more starting XP or attach them to the most promoted units in your army. As your praets kill your enemies and get more XP’s, keep promoting this way. axemen have strength of 5, but with their 50% bonus against melee, they can cause unwanted casualties so that’s why you need shock on some of the praets. Awesome!! Kill those suckers for some XP’s and promote your praets in the following manner: 3/4 down the City Raider (CR) line and 1/4 with Shock/Combat promotions to battle any axemen you encounter. Your praetorians may run into barbarians as the army as assembled or as they approach the enemy. Oh and don’t stop building them… keep them coming… plenty workers will be stolen from the enemy so don’t worry about those. Once you have ~10 praetorians (should not be later than 1000BC), pick your enemy and let the praets do the work. an archer with a base strength of 3), 8.8 can only be better. Barracks will give them combat I and for a unit that’s already ultra strong (8 vs. ![]() Try to have the barracks in every city before starting on praetorians. This should not take long considering you have decent production (try to maximize production with good city placement even if just for the short-term benefit). With 3 cities, a source of Iron, and Slavery (you should switch just before the barracks are done – don’t switch earlier to avoid slave revolts if they happen), build/chop/whip an army of Praetorians. In case of a coastal start, just replace that first worker with a workboat. Send your worker to connect the Iron – it must be connected by the time the barracks is finished. The second city you found must get the Iron. Just try to find a good production city (lots of hills and forests) with enough food to work a few mines. The first city should be founded to claim copper if possible, but it’s not necessary. Notice I said praetorianS – this means you keep building them until you conquer everything or you go on strike-more on that later. If you have a landlocked start, the building order should be worker-worker-warrior-settler -warrior-settler-worker-barracks-praetorians. Your tech order should almost always go Bronze Working, Iron Working, Wheel (needed to connect the Iron for praetorians). Getting Praetorians up ASAP is important. Organized reduces civic upkeep by 50% (great for large empires) and make courthouses, lighthouses, and factories cheaper (cheap courthouses are very important because they cut city maintenance). Julius, Julius… Basically, he’s strong because of the praetorians, but his traits being Organized and Imperialistic have great synergy with his style of play. UU: Praetorian (Replaces Swordsman, but has strength of 8 and no city attack bonus) UB: Forum (Replaces Market +25% GP points)
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